Listen to Erathoniel ranting on and on in good ol' conservative Christian fashion.
And How To Save It
Published on April 14, 2008 By erathoniel In PC Gaming

Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter. 


Comments (Page 11)
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on May 15, 2008

Text adventures have far more gameplay than any Rogue-game I've ever played. Gameplay is not the same as the "gamble-play" that Rogue games favor. Gameplay != killing stuff and looting rooms. And no, ASCII art of that kind is not commercially viable either.

Actually, Roguelikes are just gameplay with more mystique. My ASCII art is not commercially viable, but it can turn out beautiful for some better artists.

PC's are better, but cost more and it's harder to acquire good commercial games. Darn RPG's shifting over to consoles or taking too much for my poor CPU.

on May 15, 2008
Actually, Roguelikes are just gameplay with more mystique.


No, it's gamble-play. If you're making decisions while completely and utterly blind to the consequences of those decisions (even a reasonable guess at the consequences would be an improvement), then you're gambling. You may as well be rolling dice each time you quaff a potion. Your character can die through no fault of your own.

It's the exact opposite of rule-based games like Chess or Go, where the only doubt about the consequences of a particular move comes from not knowing how your opponent will respond. You can't out-think a random number generator.
on May 15, 2008

Nope, roguelikes tell you the consequences. You have to be dumb to fail. It's just like a tabletop RPG. You can take risks, sure, but everything's set in stone, visible or almost visible to the player, he just needs to observe. Yeah, you'll die, and often, but even in a mathematically known constant environment, you get the same chance of failure, just you know what that red potion is going to do. The only gambling is the result of the player's decision, not the random number generator. You will always beat the RNG, it's the easiest thing to outthink. You know what it will do, what it has done, it's merely the mathematical odds, not gambling. The gambling is the fact that you don't always hit with the sniper rifle, you have a chance of drifting off a little. Gamble-play? Look at Morrowind. You aim, should hit, but you don't. Roguelikes are never gambling, merely taking a series of educated guesses.

on May 16, 2008
Master or not, it's goo spread over cloth.


You, sir, obviously don't understand art.

That's like saying 'Barbie in Fairytopia' and 'Don Quijote' are on the same literary level because they're both printed on paper.

I used the example of rare art from a master because that was what erathoniel himself used, saying he wouldn't pay more than sixty bucks for it.

As someone who likes to attempt to understand art, I can tell you I'd pay much more than that.

Just like I wouldn't pay two squirts of owl turds for 'Barbie in Fairytopia', but if I had to turn around and buy my worn, tired copy of 'Don Quijote' again I would, if necessary, spend hundreds. And that's just for a recent reprinting, not an original printing or something.

Why don't you go to a real art museum and spend some time contemplating true art, or pick up a piece of real literature and stop playing stupid computer games for a bit. You might come to understand the inherent, intrinsic value in real art.
on May 16, 2008
PC Gaming is indeed dying and there are few reasons for it but main one is this:

Production values are growing and most developers / publishers find it hard to return the investment if they are developing only for the PC, therefore, most are targeting other platforms as well... Now, problem is that true PC game cant be played on consoles hence tremendous amount of nerfing and simplifying to make it control pad adaptable... Direct result is that PC game isn't PC game anymore but more of a console one instead... Console games (well, most of it anyway) suck arze hence PC gamers don't bother with it...

Next to this there are few other reasons as well - like already mentioned system specs issue but also to be honest utter lack of imagination and engaging gameplay...

Once PC developers / publishers understand that PC is something else, not consoles, and when they start developing true PC games - things will be better... Or indeed if every console ships with keyboard and mouse so TRUE cross platform development can be done...

In any case - situation is horrible out there...

Few years ago I used to buy up to 10 PC games per year - now, if i buy 1 or 2 i am lucky... Why? Well because there simply aren't any decent PC games out there and no, i am not playing brainless console titles...

So there you go
on May 16, 2008
I remember Hack, now Nethack, Omega, Larn, and others. I also remember those CGA based graphics games (4 colors out of 16). I also remember when DOS shareware DOOM was released. I had barely enough memory to run it (5 MB), and it was not smooth running at that. At 8 MB, it was smooth.

There is a difference between Text Based games and Text Character Graphics like Hack/Nethack.

Interplay committed suicide by deciding to go Console ONLY.

How many remember the SSI Gold Box AD&D games like Pool of Radiance? These were true to AD&D, until they decided to go to FPS style, to please what I call Arcade Phreaks aka Joystick Jockies.

The main problem with most new games is that their hardware requirements are insanely high. This has been a problem for some years now.
on May 16, 2008
Back to Amiga!



EDIT:

Oh, and another reason why PC games are dying is operating system itself...

WINDOWS is SHIT!!!

In near future you will be seeing more Mac based titles which is fine with me since i moved to Mac almost 1 year ago
on May 16, 2008
WINDOWS is SHIT!!!


So is OSX - under certain circumstances.

Mac gaming will never be really mainstream as long as Macs are as marginalized a computing system as they are currently. And I really don't see it changing - because Macs are ridiculously restrictive on hardware configurations, and are entirely too proprietary to fly for one who likes to customize his computer to his whims.

OSX is overrated, Windows is overused, and Linux-based distros aren't ready for prime time. Simple as that.
on May 16, 2008

Windows and OSX are crap. Linux is where it's at.

on May 16, 2008
Linux is where it's at.


And what distro do you use, erath? And what incredible games do you play on that distro?
on May 16, 2008
How can you people agree with this ludicrous post when you have an interview linked from this very forum where Brad Wardell (Stardock CEO) and Chris Taylor (GPG Founder) say that its not? PC Gaming is not dead or dying. There will forever be a market for RPG and Strategy games that consoles can NEVER master due to a complete lack of mouse and keyboard.


link: WWW Link
on May 16, 2008

I use Windows, though Linux is better. I plan to move to Ubuntu, with WINE and virtualization if I have the disk for the darn Windows XP system around here somewhere. I can't right now, because my laptop has a screwy sound setup.

Chris Taylor and Brad Wardell may have their own opinions, but they are, after all, developers for PC.

Chris Taylor's type of PC gaming, especially, is dying.

on May 16, 2008
I plan to move to Ubuntu, with WINE and virtualization if I have the disk for the darn Windows XP system around here somewhere.


You just told us all right there why Windows must not really be crap and why Linux isn't where it's at yet.

I've been a Linux user for over a year now, and I'll be the first one to tell you - it's not BETTER than Windows, it's just 1)different, and 2)doesn't have as many programs (read: games) for it.

If you Have to use Windows emulation to play your games, why not just stick with Windows?
on May 16, 2008
when you have an interview linked from this very forum where Brad Wardell (Stardock CEO) and Chris Taylor (GPG Founder) say that its not?


Um, these two people are not exactly giants in the industry.
on May 16, 2008

Because Windows BSOD's my poor computers to a damaging extent. Virtualization will protect from BSOD'ing the entire system, simply requiring a virtual, not physical reset. It's quicker, or at least safer. Plus, I prefer the interface, most of the utilities I use are Linux native or compatible, and it's more efficient. The only reason I use Windows is for gaming. It's inferior in every other way.

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