Listen to Erathoniel ranting on and on in good ol' conservative Christian fashion.
And How To Save It
Published on April 14, 2008 By erathoniel In PC Gaming

Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter. 


Comments (Page 17)
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on May 21, 2008
In addition, try finding a good MMORPG on a console.


Try finding a good MMO on PCs. I haven't...

You mean the console games that had to sometimes be re-released with new disks in the past


Are you honestly trying to say that per-capita, console games are buggier than PC games? I mean, really?

There's evidence going back decades of initial releases of PC software being essentially unplayable until the first patch. I have yet to see a single console game that shipped in a fundamentally unplayable state, one that needed a day-one patch just to play it.

Buy it or not, I just installed and ran TrackMania using Steam flawlessly.


And? One game is one game. If GalCiv2 had been available on Steam, it would not have magically been "flawless" as opposed to the flawed product it was at initial release.

But quality does suffer when the intent is profit.


It all depends on the developer. HL2 was both a labor of love and an intent to profit. As were most of the great games.

Some developers/publishers are more risk averse than others. But others know that risk creates profit.
on May 21, 2008
These things were made to run on console-interfaces, not GUI's, so they've got fairly simple graphics, but their gameplay is extremely deep.


As a former Rogue/Nethack player, I'd say a better term would be "complex." They have little storyline, but complex gameplay. The levels were mostly randomly generated, with a couple pre-defined levels thrown in. It was rather frustrating how easy it was to die, though.

For instance, most every movie game has very poor systems and gameplay presentation.


Yeah, the movie based games tend to be the worst quality, especially since the developers are pushed hard to release it the same time as the movie or DVD release. I found it amusing that the devs who made the Ironman game were boasting how it would "break the mold" and actually be a good game - then, after its release, the reviews come in and it's marginal at best, with a lot of complaints about repetitive gameplay.

However, when a commercial developer is not rushed and takes the quiet approach, they can indeed crank out some great games. I'm thinking Stardock, Valve and Blizzard.
on May 21, 2008

Try finding a good MMO on PCs. I haven't...

There's always Well of Souls, a cartoony Share-freeware MMORPG with solo/LAN capabilities and mod capabilities, not to mention server (in free edition) capabilities.

However, when a commercial developer is not rushed and takes the quiet approach, they can indeed crank out some great games. I'm thinking Stardock, Valve and Blizzard.

However, in our mega-market sized world, Stardock and Valve are technically Indie. Blizzard just never releases anything until it's ready (wise policy). Try including id, they make decent games.

on May 21, 2008
Try finding a good MMO on PCs.


I'm not sure I follow: Isn't MMORPG a subset of MMO?

There's evidence going back decades of initial releases of PC software being essentially unplayable until the first patch. I have yet to see a single console game that shipped in a fundamentally unplayable state, one that needed a day-one patch just to play it.


Okay, maybe this is a weakness of PC games - but not really enough to prevent PC owners from buying games.

This arises from a couple factors:

a) The console games are built for a limited number of hardware combinations. You know what the hardware is, its limitations, and likely most of its bugs as well. With a PC, however, all of the hardware is a hodgepodge of parts from any number of vendors, and accounting for all of the hardware variances is a lot more difficult.

You'll see this effect on the Mac as well: Generally, Mac developers have a much clearer idea of what hardware and software environment they'll be running on, so Mac software will often appear to be less buggy.

When the software is placed on a disk for a console, you're likely to never get a chance to patch it. So a lot more careful attention is (soon to be was?) paid to getting it right the first time.

Unfortunately, with the increasing connectivity of both computers and consoles, factor b is unfortunately starting to fade away: Since patches can be released, many developers are indeed getting lazier and releasing early with known bugs. It's sad to say, but you're right.

The question is: Is this what's really causing publishers to move away from PCs? These distinctions have been around for a long time - why move away from the PC now? Why didn't they do it earlier?

However, in our mega-market sized world, Stardock and Valve are technically Indie.


Stardock I could call Indie - but not Valve. I don't have any numbers on me, but it looks like Steam has made them a bit of a mega-publisher themselves.

Try including id, they make decent games.


Agreed, they make good quality games. I guess I just don't play their games much, for reasons of personal taste.
on May 21, 2008

I'm not sure I follow: Isn't MMORPG a subset of MMO?

I think it's supposed to be. MMO's not really a correct term. It has to be MMOG.

There's evidence going back decades of initial releases of PC software being essentially unplayable until the first patch. I have yet to see a single console game that shipped in a fundamentally unplayable state, one that needed a day-one patch just to play it.

Yeah, but if you get a really crappy console game, it's never remedied, but a PC game can be modded or patched up.

Stardock I could call Indie - but not Valve. I don't have any numbers on me, but it looks like Steam has made them a bit of a mega-publisher themselves.

Yeah, Valve's large, but they do do their own publishing and development in one company.

Agreed, they make good quality games. I guess I just don't play their games much, for reasons of personal taste.

I don't play many of their games either, but they're an example. Meh, Enemy Territory: Quake Wars is a decent enough game.

on May 21, 2008
Excuse me, but some freeware games are made by people who are professionals in the field.


Yes, my bad, By "made by hobbyists" I really meant "made as a hobby". I wasn't trying to imply anything about the skills of the makers of the games.

No, many people who are true hardcore gamers enjoy freeware or open source games. I know several people who I've handed shareware trials or freeware/open source games to enjoy them to the point where they play them almost exclusively.


Popularity or ratings?


Popularity is a poor indicator of the user's opinion of the quality. I use a tonne of freeware apps. However, whilst they *are* often better than the mediocre commercial products, in most cases I know they are *not* the best available, because I have used the free trial periods of better products. I didn't buy them, because I didn't consider the improvement worth the money. Same with games. Very few of the best ones are going to be free, but that doesn't mean the best free games won't be better than some commercial products, or that somebody is automatically going to think the improvement in quality of a commercial product is worth paying for. (When I say "free" above, I'm meaning produced with no intent to profit, so I'm excluding the results of any business model for which free products are a deliberate component.)

How would you define "Indie?"


I don't like the description most people use, which seems to be a pretty arbitrary reference to the size of the publisher involved. I personally look at the independence of the development, so class as "independent" any self-published title. Or, I suppose, any product which was completed before being touted to publishers (probably very rare)

Due to my unusual definition, I think we may have a point of some agreement - the publishers at the top end of the scale do tend to be *all* about the bottom line, and all about it *right now* because they have investors to satisfy. This *can* hurt quality *relative to what might have been achieved*. That's really very different from saying that it's the intent to make profit *itself* that hurts quality, though - without that intent on the part of the developers, it's unlikely the product would have even been made. It should also be noted that small publishers can be just as guilty of forcing premature release, though perhaps more often for different reasons (for example, because they simply can't financially afford further delay). We also perhaps shouldn't be so quick to lay the blame at the publisher's door...the developers, after all, will usually have failed to meet pre-agreed deadlines, and I'm sure in some cases it's the developers who force release.
on May 21, 2008
I think it's supposed to be. MMO's not really a correct term. It has to be MMOG.


In any case, this is the second generation of consoles to really support online access, and although online play is becoming more popular, it's still pretty young for the platform. The PC has had it a lot longer, and there are a large number of online games available for the PC. The future of online games, especially for consoles, should be interesting.

Yeah, but if you get a really crappy console game, it's never remedied, but a PC game can be modded or patched up.


This is true, although that is changing with consoles going online now. There are advantages and disadvantages to being able to easily patch a game.

Yeah, Valve's large, but they do do their own publishing and development in one company.


True, and I think that self development is really the way it should stay. I look at companies like EA and it's really quite a disaster when several game companies merge. If they leave the PC platform, I honestly wouldn't miss them. They've messed up every game company they've bought, including some of my favorites (fond memories of Westwood start to emerge).
on May 21, 2008

This is true, although that is changing with consoles going online now. There are advantages and disadvantages to being able to easily patch a game.

Yeah, but console producers choose to take no accountability of their crappiness at times. For instance, I can't count how many broken, horrible console games I've seen. Sometimes it's just a matter of pride.

True, and I think that self development is really the way it should stay. I look at companies like EA and it's really quite a disaster when several game companies merge. If they leave the PC platform, I honestly wouldn't miss them. They've messed up every game company they've bought, including some of my favorites (fond memories of Westwood start to emerge).

Yes, self development is the best. Communication and artistic style are more brought together when everyone has unity. Westwood made awesome games while it lasted. Now EA just makes arcade crap.

on May 21, 2008
Speaking of system requirements, AMD wants to create a standard for gaming PCs. I've said it's a good idea as early as 2 years ago.

AMD's specs look expensive, but in fact they are pretty reasonable in price (less than one grand). The only thing missing is a sensible upgrade scheme.

http://game.amd.com/us-en/amdgame_testedconfigurations.aspx?p=1
on May 21, 2008

I have an AMD laptop (Dual Core, 1.81 GHZ, nVidia GeForce Go 6150, 2 GB ram, 120 [HP, so 100] GB HD, and 17' monitor). So it has a fair deal of firepower (it *should* run almost anything with enough graphics downgrades), but it seems to dislike anything EA makes. Anything with more than sixteen players (given I could find that many, or find bots to play them) is taboo (NPC's ok, bots not), and I'd have to take up human sacrifice to play a decent racing game with city, police, and traffic dynamics (NFS, some other games).

on May 21, 2008
Those specs are amazingly terrible, considering Phenoms are junk processors, nobody needs a 850W PSU outside of SLi/Crossfire systems, and their "Ultra" systems are somewhere around mid-range.
on May 21, 2008
http://game.amd.com/us-en/amdgame_testedconfigurations.aspx?p=1


Interesting concept. Obviously, it's all AMD/ATI. If they really want to be serious about standardizing game systems, they will have to suck up some pride and market share, and be willing to cooperate a bit and include some of their competitors. I doubt you're going to convince a long time nVidia or Intel fan to buy one of those systems.

Problem is, they can't really enforce it, so we developers still have to deal with configurations outside of those listed on that page.
on May 21, 2008
Just ran their little PC evaluation test, and my Core 2 Quad with 6 GB of RAM and a GeForce 9600 easily passed all three tests, including "Best."

My older setup with a 256 MB card and 2 GB RAM probably would've made "better."

. . . and I just realized, my older AMD processor, even though it was 2 GHz and worked fine for games, wouldn't have even made "good" on the list - of all ironies, it was upgrading to an Intel system that pushed my system to "best!"
on May 22, 2008
I'm not sure I follow: Isn't MMORPG a subset of MMO?


They're all crap, as far as I've seen. Whether it's MMORPGs, MMOFPS, or whatever.

but not really enough to prevent PC owners from buying games.


So, buying a product that might or might not work is acceptable?

This is the thinking of someone who has been trained to expect games (or other things) to not work.

This arises from a couple factors:


It doesn't matter why it happens, so long as those factors aren't going to get fixed. What matters is that it does happen, it is happening now, and will continue to do so in the foreseeable future.
on May 22, 2008
They're all crap, as far as I've seen. Whether it's MMORPGs, MMOFPS, or whatever.


I suppose that's a matter of personal taste.

So, buying a product that might or might not work is acceptable?


I've had very few software products that are so bad they are nonfunctional. And you bet I complain if I receive a product in such a poor shape.

This is the thinking of someone who has been trained to expect games (or other things) to not work.


This is the thinking of somebody who does a lot of programming himself and knows how human we are and how difficult it is to produce a perfect software product. Writing software is not an automated process that can be easily perfected. It's as much an art as it is a science.

It doesn't matter why it happens, so long as those factors aren't going to get fixed.


If you want to force the PC industry to be homogeneous, be my guest. Don't be surprised if there's some resistance.
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