Listen to Erathoniel ranting on and on in good ol' conservative Christian fashion.
And How To Save It
Published on April 14, 2008 By erathoniel In PC Gaming

Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter. 


Comments (Page 26)
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on Jun 04, 2008
MeestYK
Now I see why the crowd would rather go for a console than a PC. Some say that PC is so "easy" to use. Well, it's true to someone who took the time to learn it all, but not to someone who never owned any piece of technology (TV, Cell, Microwave, you name it)


Ok, seriously, who are you marketing these next gen super-consoles to? The current generation, or a bunch of senile 70-year olds living in an old folks home? "Never owned a piece of technology" my ass! I know you're speaking figuratively, but there's so much technology in our day and age that everyone's gotta learn something at some point. Speaking of which:


I also own a Quadcore system


Does Vista even support Quad cores? How about any games? If Vista doesn't support it and no games support it, you just did a fantastic job throwing out hundreds of dollars for a shiny sticker on your PC.


The question now is how to minimize the costs of building a console, making sure it does what a pc can do, and turning a profit (games, applications...).


This is the kicker consideration that both you and Falknir forgot. The 360 and PS3 are both sold at a LOSS to their respective companies. If MS / Sony were to sell their consoles for PROFIT, like PCs, they'd likely cost MORE than your average gaming PC. Add in all the bells and whistles to turn them into "super"-consoles and their price just goes up, essentially defeating the purpose of their entire existence.


Mad Cat
on Jun 04, 2008
Well for the most part Falknir simply confirmed what I already stated, so I am not really sure of his point. If a console does the same things as a PC then it is a PC, and therefore nearly as complicated in it own right, just a different set of rules. The things it doesn't do though will be the distinction. For example, if programability is limited to just a few highly capitalized firms that can afford the royalties for access to the platform, then the whole reason for a PC-like console will be strangled: the software. It is the software availability that drives hardware sales, and secondarily consumer convenience issues.

Chances are the reason few people care about whether the PS3 is increasingly PC-like is that as long as such consoles automatically exclude smaller producers of content, they will be still be failures among the 25-40% of the population that were the ones who originally popularized the home computing market. Every generation has the same proportion of smart people who could care less about corporate schemes which try to establish their consoles to become the gateholders to software through hardware. It ultimately creates less software diversity, and as a result, less functionality.

Although basic office-types of programs can easily be offered by anyone, it is the whole range of smaller unique utility programs that frequently make or break the utility of those larger programs. Not to mention small useful stand alone programs, freeware or shareware. The word gets around if enough people can't do what they need to on a platform. So the question is, if the PS3 is so much like a PC now, what's the catch? You can be sure it's probably because it really isn't like a PC if you dig deep enough.
on Jun 04, 2008

Ok, seriously, who are you marketing these next gen super-consoles to? The current generation, or a bunch of senile 70-year olds living in an old folks home? "Never owned a piece of technology" my ass! I know you're speaking figuratively, but there's so much technology in our day and age that everyone's gotta learn something at some point. Speaking of which:

I've never heard of a 70-year-old with a console. I do know some others that age who are computer literate.

So the question is, if the PS3 is so much like a PC now, what's the catch? You can be sure it's probably because it really isn't like a PC if you dig deep enough.

There isn't really a catch, other than limited space, and a little less customization.

on Jun 04, 2008
I've never heard of a 70-year-old with a console.


I have a friend whose grandparents bought a Wii for when the grandkids come over. (They don't own a PC - just a typewriter.)

They love it so much they often play it all by themselves, grandkids or no.
on Jun 04, 2008
I will take it, that you are not familiar with that even a PS3 is a fully-functional computer, but, that is not you fault it is still not advertised/marketed as such. For instance, the PS3 already has word processors, spreadsheet, rendering, simulation, web browsing, and other applications. The issue is absolute lack of consumer knowledge of these facts, i.e. pointing to the earlier it's not really marketed as such.


It is true that consoles are indeed computers, however the hacking required to install an alternative OS onto a console is not a trivial task, and takes some serious knowledge of the hardware. Very, very few people are going to go to that much trouble to convert their console to use a general purpose OS.


Does Vista even support Quad cores?


Yes. Both XP Service Pack 2 and Vista have full support for multiple cores. The home editions of XP may only recognize 2 of the cores, however.

How about any games?


The Source engine used by Valve's games was upgraded when the Orange Box was released to perform some tasks such as physics processing using multiple threads if the user has multiple cores, and CryEngine 2 used by Crysis uses multiple cores as well. Some older games may already use multiple threads, although the support will be asymmetric if they are not specifically designed for multiple cores.

Most games that support DirectX 10 also support multiple cores.

Future games using the latest engines will certainly support multiple cores.
on Jun 04, 2008
Starhaus
For example, if programability is limited to just a few highly capitalized firms that can afford the royalties for access to the platform, then the whole reason for a PC-like console will be strangled: the software.


In other words, it will be like a Mac.


CobraA1
Yes. Both XP Service Pack 2 and Vista have full support for multiple cores.


By "support" I meant "take advantage of". Is there an actual performance gain when using a quad core as opposed to a dual core with Vista / XP?


CobraA1
The Source engine used by Valve's games was upgraded when the Orange Box was released to perform some tasks such as physics processing using multiple threads if the user has multiple cores, and CryEngine 2 used by Crysis uses multiple cores as well.


Again, the question I'm asking is if these games take advantage of the quad core's capabilities and provide a significant performance gain compared to using a dual core. From what little I could find, Crysis doesn't really make use of more than 2 cores when running on a quad core.


Mad Cat
on Jun 04, 2008
The benefit of a quad core is that you can play games while decompiling.
on Jun 04, 2008

I have a friend whose grandparents bought a Wii for when the grandkids come over. (They don't own a PC - just a typewriter.)

Now I've heard of 70 year olds with a console.

They love it so much they often play it all by themselves, grandkids or no.

I'd play one if I had one. And it's not cost limiting me either.

The benefit of a quad core is that you can play games while decompiling.

You don't need to decompile anything. If you need the source, it should be available.

on Jun 04, 2008
Why is pc gaming dying? hmm... not enough people seeding?
on Jun 04, 2008

By "support" I meant "take advantage of". Is there an actual performance gain when using a quad core as opposed to a dual core with Vista / XP?


Yes. The scheduler will do its best to distribute the threads between the cores equally.

Again, the question I'm asking is if these games take advantage of the quad core's capabilities and provide a significant performance gain compared to using a dual core.


I have not measured the performance of dual vs quad in any of my games. When I get some time, I will take a look.

EDIT: Just tested the Crysis demo. The menus and intro videos seem to be single threaded, but the game itself is multi threaded. It does in fact use all four cores, although not always equally. The CPU usage on all four is increased, although two or three will often be used more than the fourth. It will definitely use more than two cores when it needs to.
on Jun 04, 2008
EDIT: Just tested the Crysis demo. The menus and intro videos seem to be single threaded, but the game itself is multi threaded. It does in fact use all four cores, although not always equally. The CPU usage on all four is increased, although two or three will often be used more than the fourth. It will definitely use more than two cores when it needs to.


But is there a significant performance gain? That's the key issue.


Mad Cat
on Jun 04, 2008

Why is pc gaming dying? hmm... not enough people seeding?

Piracy won't help anything. Bittorrent is a good tool, but it's only for those who don't steal everything.


EDIT: Just tested the Crysis demo. The menus and intro videos seem to be single threaded, but the game itself is multi threaded. It does in fact use all four cores, although not always equally. The CPU usage on all four is increased, although two or three will often be used more than the fourth. It will definitely use more than two cores when it needs to.

Well, given that it needs all four cores, yeah, it'll improve performance.

on Jun 04, 2008

But is there a significant performance gain? That's the key issue.


Hard to say, as none of the cores were maxed out, even with the affinity set to use only two of them. My bottleneck isn't my CPU.
on Jun 04, 2008
But is there a significant performance gain? That's the key issue.Hard to say, as none of the cores were maxed out, even with the affinity set to use only two of them. My bottleneck isn't my CPU.


In which case, what good is it?


Mad Cat
on Jun 04, 2008
Well, for one thing it's ready for future games and future software, which I'm sure will use more of it. Hardware manufacturers have made it very clear that computing is going multicore in the future, rather than cranking up the GHz.

For another, I do a bit of raytracing and photo manipulation as a hobby, and that's where the quad cores will really get maxed out.
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